Directed by Antoine Viviani, In Limbo Interactive is the latest project released by the NFB; a personalised interactive film that reveals the traces we leave on the Internet. The work forms part of a broader reflection exploring our relationship with digital culture. The experience begins by asking for access to all of your social media accounts, geolocation and webcam. As I allowed this access (a procedure often …
Creating an open source tool for non-linear storytelling
by David Dufresne. Original post here, republished with permission. On January 14th, in a room of the Open Documentary Lab at MIT, we are a dozen people gathered around a crazy project, a simple project: Let’s build a tool for writing non-linear stories. An open source tool, open to all. In the room: some designers like Jeff Soyk (UX architect for Hollow), students like Deniz …
The Story of Now: BBC experiment with new platform ‘Taster’
Last week the BBC launched two new interactive documentaries – alongside a load of other interactive content – on their new platform BBC Taster. Ostensibly aimed at a younger generation, the documentaries feature a backstage insight into the inescapable hip hop stars Run The Jewels, as well as a 20-part interactive series hosted by Idris Elba called The Story of Now. …
Is this the future of life with VR? Dispatches from the Sundance New Frontier lab
Is this the future of life with VR?” asks the NFB’s head of digital, Loc Dao on Twitter. It’s certainly the dominant view from the Sundance New Frontier lab, as pictures of be-goggled guests flying like birds and walking through woods appear online – “All approaches are different, you can almost see how their craft is informing their approach to this technology.” …
Who tells what to whom and how: The Prison Memory Archive
Cahal McLaughlin, director of the the participatory storytelling project Prison Memory Archive, has recently published a paper addressing the issues of co-creation and co-ownership of documentary material within participatory projects. He also goes into some detail around the use of interactivity in the project: Our intention is to encourage users not to rush to judgment with their inevitable, and understandable, prior …
Leading lights gather to shine spotlight on how virtual reality is shaking up entertainment industry
Oculus, the company behind the most talked-about virtual reality hardware, the Oculus Rift, is part of a stellar line-up due to gather for a new conference, set to become a major annual event in the industry calendar. SouthWest VR Conference, organised by award-winning studio Opposable Games, will shine a spotlight on how virtual reality is shaking up the entertainment industry …
Writing Digital: MIX DIGITAL 3 – Call for Papers
MIX DIGITAL has established itself as an innovative forum for the discussion and exploration of writing and technology, attracting an international cohort of contributors from the UK, Australia, and Europe as well as North and South America. After the success of the last two MIX DIGITAL conferences, Bath Spa University is hosting Writing Digital: MIX DIGITAL 3 in the newly completed Commons building …
Making digital history: The Dragon and the Eagle
By Colin Thomas Putting history on television can be a hugely frustrating business. One history professor I worked with found it so frustrating that on one occasion he flung his notes down in front of the cameraman and stamped on them. I could sympathise. In one television series we were cramming three hundred years into twenty-five minutes, no time for …