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Bibliography – Interactive & Immersive Documentary

Citations with the “virtual reality” tag

Bujić, M.; Salminen, M.; Macey, J.; Hamari, J.; (2020) ““Empathy machine”: how virtual reality affects human rights attitudes”. In: Internet Research Vol 30 Issue 5, Pp. 1407—1425, DOI 10.1108/INTR-07-2019-0306

Categories: Journal Article

Tags: attitude / audience / human rights / immersive technology / virtual reality

Hassan, R. (2020) “Digitality, Virtual Reality and the ‘Empathy Machine’”. In: Digital Journalism Vol 8 Issue 2, Pp. 195—212, DOI 10.1080/21670811.2018.1517604

Categories: Journal Article

Tags: empathy / journalism / virtual reality

Turska, M.M. (2019) “Framing the Virtual Reality Documentary. Genre Definitions, Politics of Canonization, and the Challenging of the Documentary Tradition”. In: Masters thesis

Categories: Masters Thesis

Tags: empathy / modes of representation / virtual reality

Schlembach, R.; Clewer, N. (2021) “‘Forced empathy’: Manipulation, trauma and affect in virtual reality film”. In: International Journal of Cultural Studies Vol 24 Issue 5, Pp. 827—843, DOI 10.1177/13678779211007863

Categories: Journal Article

Tags: advocacy / empathy / Social change / virtual reality

Allen, C.; Kidd, J.; Nieto McAvoy, E. (2020) “Beyond the early adopter: widening the appeal for virtual reality”. Creative Industries Policy & Evidence Centre

Categories: Report

Tags: audience / immersive / technology / virtual reality

Bevan, C. (2019) “What can the first years of VR nonfiction tell us about its future?”. In: Immerse

Categories: Blog

Tags: mediography / nonfiction / virtual reality

Bevan, C.; Green, D.P.; Farmer, H.; Rose, M.; Cater, K.; Stanton Fraser, D.; Brown, H. (2019) “Behind the Curtain of the “Ultimate Empathy Machine”: On the Composition of Virtual Reality Nonfiction Experiences”. In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Pp. 1—12, DOI 10.1145/3290605.3300736

Categories: Conference proceedings

Tags: affordances / immersive / nonfiction / virtual reality

Gayet, M. (2021) ““With the XR medium we want to put people on scene” – Nonny de la Peña (Emblematic Group)”. In: XRMust

Categories: Blog

Tags: craft / interactivity / virtual reality

Nagy, J.; Turner, F. (2019) “The Selling of Virtual Reality: Novelty and Continuity in the Cultural Integration of Technology”. In: Communication, Culture & Critique Vol 12 Issue 4, Pp. 535—552, DOI 10.1093/ccc/tcz038

Categories: Journal Article

Tags: culture / technology / virtual reality

Uricchio, W. (2017) “VR is not film. So what is it?”.

Categories: Blog

Tags: experience / virtual reality

Allen, C.; Atkinson, S.A.; Boyle, G.; Caddy, B. ; Flachs, A.; Gibbs, D.; Gregory-Clarke, R.; Harvey, D.; Hughes, E.; Kennedy, H.W.; Kingston, S.; Laird, T.; Patel, J.; Rakušanová, M.; Ratuszynska, T.; Turnbull, M.; van de Keere, I. (2018) “VWVR: A Vision For Women And Virtual Reality”.

Categories: Report

Tags: gender / virtual reality / women

Murray, J.H. (2016) “Not a Film and Not an Empathy Machine”. In: Immerse

Categories: Blog

Tags: virtual reality

Cizek, K. (2016) “Towards a VR Manifesto”. In: Immerse

Categories: Blog

Tags: craft / virtual reality

Brillhart, J. (2016) “In the Blink of a Mind”. In: Immerse

Categories: Blog

Tags: craft / editing / virtual reality

Bosworth, M.; Sarah, L. (2019) “Crafting Stories for Virtual Reality”. Routledge ISBN 978-1-315-09986-6

Categories: Book

Tags: immersion / storytelling / virtual reality

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