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Can we measure the impact of an i-doc? Kat Cizek in the last episode of the UX Series

In All posts, Research Articles by Sandra Gaudenzi

The last question of the UX Series is the one million dollars question: how do we understand, and measure, the impact in an i-doc? What is the time-frame we should consider in the evaluation? Is it about the number of people exposed to our message? Is it about telling others about our documentary and issue? It is about changing attitudes? Is …

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New Documentary Ecologies: Emerging Platforms, Practices and Discourses

In All posts, Guest posts, i-Docs 2014, Research Articles, Symposium by guest posts

Guest post from Kate Nash, one of our keynote speakers at i-Docs 2014. How can we begin to conceptualise the way in which documentary is being re-thought in light of contemporary media cultures and technologies? This is the central question that the contributors to New Documentary Ecologies: Emerging Platforms, Practices and Discourses explore. Taking ‘the ecological’ as a heuristic that …

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FOCUS SPAIN: the first latin panel at the i-docs conference 2014

In All posts, i-Docs 2014, News & Events, Research Articles, Symposium by Arnau Gifreu

The Spain Focus panel is the first panel discussion at a conference on interactive documentary that focuses on the production of the emerging Latin field. During 1hour and 30 minutes, three projects will be presented at different stages of development: Barret Films, with projects such as “The Voices of Memory” and “0 accountable”, the first Spanish production company specialised in the production of …

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Mike Robbins: lessons learned from testing Highrise and OFFSHORE

In All posts, i-Docs 2014, Interviews, Research Articles, Symposium by Sandra Gaudenzi

Mike Robbins, from Helios Design Lab (the guys behind NFB’s Highrise, OFFSHORE and 17,000 Islands) has participated to the UX Series by responding to Question 5: Rapid prototyping and testing: what to test for, and when, in i-doc production? I asked Mike to tell me about the way they’ve been testing their projects and… interestingly enough… I learned that they …

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Slow web, slow food. And the winner is…

In All posts, Research Articles by Arnau Gifreu

There is a new movement called “slow web”. This proposes something similar to  slow food, i.e. the wish to use the web in a slow way, savor it, as with food. It shows none other than a young veteran leader in the interactive documentary field: Jonathan Harris. Harris presenting at Online Screening (IDFA Doclab 2013) I will talk in this …

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What is “purpose” in an i-doc? Brett Gaylor, and Richard Jacobs, in the UX Series

In All posts, Interviews, Research Articles by Sandra Gaudenzi

What is purpose in an i-doc, and how can we communicate it? When you design a website you normally start by stating your goal and your product management strategy. You often have a core message, and you then make sure that the whole experience is smooth enough so that your user fulfills his needs (buy a train ticket, find the …

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Makers of interactive documentary Hollow discuss lessons learned

In All posts, i-Docs 2014, Research Articles, Symposium, Videos by Jess Linington

Yesterday afternoon the makers behind the incredibly successful interactive documentary Hollow got together online to answer some of your questions. Moderated by Opeyemi Olukemi (Digital Initiatives at Tribeca Film Institute) the Google Hangout involved Director and Producer Elaine McMillion, Sound Designer Billy Wirasnik, Technical Director and Senior Developer Robert Hall and Art Director/Designer and Architect Jeff Soyk. The team answered …

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The UX Series, question 2: what can we learn from game design?

In All posts, Research Articles by Sandra Gaudenzi

The UX Series is going ahead… and today Daniel Burwen (Operation Ajax) and David Dufresne (Fort McMoney) explore the question: “what can i-doc producers learn from game design”? Two weeks have passed since Paula Zuccotti, Ingrid Kopp and Jason Brush opened the debate on “what can we learn from design thinking that could be useful when starting an i-doc production”. By looking at their contributions, …

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Ingrid Kopp asks Jason Brush about design thinking – in the UX Series

In All posts, Research Articles, Videos by Sandra Gaudenzi

  The UX Series has launched two days ago, and the discussion about UX methodologies and i-docs design is already spreading… could this mean that we are hitting a hot topic?? Ingrid Kopp has just asked Jason Brush (Executive vice president of Creative and UX at POSSIBLE) to extend on her own contribution… Watch their exchange on the UX Series, and add to it if …

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The UX Series is launching today!

In All posts, News & Events, Research Articles by Sandra Gaudenzi

  Have you ever wondered how to best design the user experience in an interactive documentary? Have you struggled to find the right balance between design methodologies and good narrative? This is what the UX Series is all about: an investigation on how to approach and place UX in the i-doc production process. Now that i-docs are not “new” anymore my interest …

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Killing Kennedy: reflections on interactive documentary

In All posts, Research Articles by Jess Linington

I’ve finally managed to experience National Geographic’s latest interactive offering ‘Killing Kennedy’ and I’m so glad I took the time to do it. The documentary is brilliantly finished and presents a seamless experience which I enjoyed beginning to end. The dual narrative between Kennedy and Oswald was central to the piece and keeping up with both sides of the story …

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Interactivity For Journalism & Story

In All posts, Interviews, Research Articles by Jess Linington

An extended interview by Adam Westbrook with Guy Gunaratne from Storygami republished with permission on i-Docs. I’ve known Adam Westbrook for a good while now, we share a journalism alumnus and he has since become a great source of conversation for me. You could call him a collector of stories of a sort as he has spent more time than …