Webdox 2014: hands-on workshops & inspiration for online storytellers

Here is the great news: this year i-Docs and Webdox are exploring the same areas, but in different ways, and in different places. i-Docs 2014 (Bristol, 20-21th of March) was organised around three themes that seemed topical to us: new production models, how to assess engagement and evaluation and new i-docs territories & platforms. We had two amazing days of explorations and, …

i-Docs 2014: catch up from day two

A slightly belated catch up from the second day of i-Docs 2014, scroll down to see what went on! A selection of the sessions have also been recorded and will be available online over the coming months, so keep your eyes peeled. [View the story “i-Docs 2014: Friday 21” on Storify]

i-Docs 2014: catch up with day one

As day one of i-Docs draws to a close and delegates head towards our special performance of Choose Your Own Documentary, you can catch up with the huge amount of talks, top moments and awesome projects that have been discussed by scrolling through our Storify below: [View the story “i-Docs 2014: Thursday 20” on Storify]

The Prisons Memory Archive: Questioning and Engaging with Interactivity at i-Docs 2014

Guest post from Laura Aguiar, Cahal McLaughlin and Jamie McRoberts Queen’s University Belfast The Prisons Memory Archive (PMA) is an ongoing research project and its aim is to offer possibilities of engaging with the story of the ‘other’ in a society that is emerging from decades of political violence. One way of doing this, we believe, is through interactive documentary. …

New Documentary Ecologies: Emerging Platforms, Practices and Discourses

Guest post from Kate Nash, one of our keynote speakers at i-Docs 2014. How can we begin to conceptualise the way in which documentary is being re-thought in light of contemporary media cultures and technologies? This is the central question that the contributors to New Documentary Ecologies: Emerging Platforms, Practices and Discourses explore. Taking ‘the ecological’ as a heuristic that …

Interactive documentary for the iPad: Ramona Pringle on Avatar Secrets

Avatar Secrets – an interactive documentary for the iPad – explores the complexities of human connection in the wired world, examining the evolving nature of community, relationships, empathy and interdependence in the real world, and in the digital frontier. I caught up with Ramona ahead of her talk at i-Docs 2014 to find out more about Avatar Secrets and her step …

Choose Your Own Documentary in Tribeca Storyscapes section

Exciting news from Tribeca last week as they announce their selections for the upcoming festival. Five projects made it into the interactive Storyscapes section, including Choose Your Own Documentary – a show which is part of i-Docs 2014! Tribeca Film Festival’s Storyscapes, created in collaboration with BOMBAY SAPPHIRE Gin, is a juried section at the Festival to showcase innovative and interactive …

A Door Into The Dark at i-Docs 2014

We are pleased to announce that i-Docs 2014 delegates have the chance to experience ‘Door Into The Dark’, a work-in-progress from current Pervasive Media Studio residents, Anagram: Just a block down from the busy conference, a door into the dark has been installed. Be led by the hand into a world of characters who know the true meaning of being lost …

Reflections on Firestorm: Guest post from Mary Mitchell

The following is a guest post from Mary Mitchell with her thoughts on the Guardian’s interactive documentary, Firestorm. The Guardian’s second foray into interactive documentary, ‘Firestorm’, is a beautifully crafted piece of immersive storytelling. Centered on photographs taken by The Holmes Family family fleeing a Tasmanian bushfire, the project crafts interviews, photographs, text and a breathtaking soundtrack into a linear structure. …

the UX Series Q4: who is the user?

Our previous question in the UX Series was: what is purpose in an i-doc? Purpose is important because it encapsulate, hopefully in one sentence, the shift that we want the user to have while going through our interactive experience. Purpose is NOT our own reason to produce a story, but rather the effect we want it to have on the …

The UX Series, question 2: what can we learn from game design?

The UX Series is going ahead… and today Daniel Burwen (Operation Ajax) and David Dufresne (Fort McMoney) explore the question: “what can i-doc producers learn from game design”? Two weeks have passed since Paula Zuccotti, Ingrid Kopp and Jason Brush opened the debate on “what can we learn from design thinking that could be useful when starting an i-doc production”. By looking at their contributions, …