The UX Series, question 2: what can we learn from game design?

The UX Series is going ahead… and today Daniel Burwen (Operation Ajax) and David Dufresne (Fort McMoney) explore the question: “what can i-doc producers learn from game design”? Two weeks have passed since Paula Zuccotti, Ingrid Kopp and Jason Brush opened the debate on “what can we learn from design thinking that could be useful when starting an i-doc production”. By looking at their contributions, …

David Dufresne on Fort McMoney: Challenges, narrative & budget

Fort McMoney (Making of) from National Film Board of Canada on Vimeo. Fort McMoney launched at IDFA 2013 and we thought our i-Docs community would be interested in an exclusive interview with its director, David Dufresne (previously known for Prison Valley). Fort McMoney speaks of the environmental issues behind the oil industry through the language of a collaborative docu-game – an ambitious challenge …

Fort McMoney: Two years of research, 60 days of shooting, 50 interviews.

More exciting news from the NFB today; on November 25, TOXA and the National Film Board of Canada (NFB), in association with ARTE, will launch Fort McMoney (fortmcmoney.com), a trilingual (English, French and German) interactive documentary game about the issues facing Fort McMurray, Alberta. Created by David Dufresne. an independent journalist and documentarian who was also behind the well-known interactive documentary Prison Valley. Fort McMurray is a …