A few personal reflections before hosting a panel on methodologies of production at i-Docs 2018 (21-23 of March, Bristol). Our application to the IF Lab 2018 workshop, a training in interactive storytelling, is opened till mid February. But why should you apply? What is !F Lab, and what are we trying to do? While I am waiting for challenging and inquisitive …
Cyber Chile
It is amazing how much one can learn in 5 days. I am just back from Santiago del Chile, where I spent 5 days far from “other things to do” and free to listen, observe, absorb and let connections happen. Mike Robbins and myself were invited by Maria Court (remember The Quipu Project?), Enrique Rivera (Director of the Media Art …
!F Lab, episode 1: StoryBooster
When stories go interactive it is not only the story that gets fragmented, but the whole production process that needs to accept a new redistribution of roles and creative responsibilities. We now have to include some crucial new players: the designers, the creative technologists, the coders, of course, but also the users – which are now active members of this living new …
Mike Robbins: lessons learned from testing Highrise and OFFSHORE
Mike Robbins, from Helios Design Lab (the guys behind NFB’s Highrise, OFFSHORE and 17,000 Islands) has participated to the UX Series by responding to Question 5: Rapid prototyping and testing: what to test for, and when, in i-doc production? I asked Mike to tell me about the way they’ve been testing their projects and… interestingly enough… I learned that they …