Submit your ideas to !F Lab till the 6th of April

A year ago iDROPS and myself submitted a proposal to Creative Europe (Media Programme): we wanted to create a series of workshops designed to help professionals to develop their own interactive documentaries. We wanted to create something that would be more like an incubator than an inspirational seminar. Something very hands-on, where you are immersed in a multi-disciplinary environment so …

Doc/Fest 2014: an insider’s view of the Crossover Market

Every edition of Sheffield’s Doc/Fest is different, but for me this year was particularly special because I came with two hats: my usual i-doc observer one, and my new i-doc director/producer one. In other words: this year I presented a project to the Crossover Market and got selected. So, together with Mike Robbins from Helios Design Labs and Sarah Arruda, …

Webdox 2014: hands-on workshops & inspiration for online storytellers

Here is the great news: this year i-Docs and Webdox are exploring the same areas, but in different ways, and in different places. i-Docs 2014 (Bristol, 20-21th of March) was organised around three themes that seemed topical to us: new production models, how to assess engagement and evaluation and new i-docs territories & platforms. We had two amazing days of explorations and, …

the UX Series Q4: who is the user?

Our previous question in the UX Series was: what is purpose in an i-doc? Purpose is important because it encapsulate, hopefully in one sentence, the shift that we want the user to have while going through our interactive experience. Purpose is NOT our own reason to produce a story, but rather the effect we want it to have on the …

The UX Series, question 2: what can we learn from game design?

The UX Series is going ahead… and today Daniel Burwen (Operation Ajax) and David Dufresne (Fort McMoney) explore the question: “what can i-doc producers learn from game design”? Two weeks have passed since Paula Zuccotti, Ingrid Kopp and Jason Brush opened the debate on “what can we learn from design thinking that could be useful when starting an i-doc production”. By looking at their contributions, …

The UX Series is launching today!

  Have you ever wondered how to best design the user experience in an interactive documentary? Have you struggled to find the right balance between design methodologies and good narrative? This is what the UX Series is all about: an investigation on how to approach and place UX in the i-doc production process. Now that i-docs are not “new” anymore my interest …

David Dufresne on Fort McMoney: Challenges, narrative & budget

Fort McMoney (Making of) from National Film Board of Canada on Vimeo. Fort McMoney launched at IDFA 2013 and we thought our i-Docs community would be interested in an exclusive interview with its director, David Dufresne (previously known for Prison Valley). Fort McMoney speaks of the environmental issues behind the oil industry through the language of a collaborative docu-game – an ambitious challenge …