Virtual Futures: A Manifesto for Immersive Experiences

In her research conducted during a fellowship on immersion with the South West Creative Technology Network, Julia Scott-Stevenson explores: How can immersive media create shared experiences that imagine pathways towards a preferred future? This piece was originally published in Immerse: creative discussion of emerging nonfiction storytelling on March 8, 2019. Climate armageddon, the rise of the far right, the arrival …

This is the story of the space between people…

Julia Scott-Stevenson writes about her experience of The Collider, the latest immersive work from creative duo Anagram — in its inaugural showing at IDFA DocLab in November 2018. A fellow participant and I are directed through two separate doors to begin the experience independently, accompanied by a narrator’s voice through headphones. I enter a tiny room, and the narrator describes the machine …

Alternate Realities at Sheffield Doc/Fest

i-Docs research fellow Julia Scott-Stevenson gives a rundown of her visit to the Alternate Realities showcase at Sheffield Doc/Fest, with additional comments from Mandy Rose and Juliet Lennox. I’m handed a VR headset which feels disconcertingly wet when I place it against my face. At first I think perhaps the attendant has been slightly overzealous with cleaning it between users, …

Light into VR darkness – an in-depth interview with Arnaud Colinart

When directors Peter Middleton and James Spinney were working on their documentary Notes on Blindness, their attention was on finding a filming style that could convey the deepest emotions sensed in John Hull’s voice – a professor of religious education at Birmingham University that went blind in 1983 and spent much of a decade recording his journal on tape as …

It’s Not You, it’s Me – The Fly-on-the-Wall Documentary and Virtual Reality

By Katy Morrison – Producer at VRTOV .  We talk a lot about Virtual Reality. What to make, how to make it, why we should be making this thing instead of that other thing. And yet while the promise of VR  —  be anywhere! Come face-to-face with anything or anyone!  —  is expansive, the conversation is not. Aside from the constant …